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Using Serious Games and Simulations for Applied Learning

Course Summary

Length
1.0 day
Course Overview

This course explores the impact games and simulations have on learning, the types of experiences available to today’s training and development professionals and considerations for using games and simulation as tools in your organization. Off-the-shelf games and game templates that can be implemented immediately are reviewed and simple tools for creating games are also explored.

Learning Objectives

Upon successful completion of this course, students will be able to:
Explain the benefits of using games and simulations in corporate learning
Select a game or simulation approach that fits with learning objectives
Identify opportunities for using games and simulations in the organization
Evaluate serious games for common components of game design
Consider technology options for building and implementing serious games and simulations for learning

Topics Covered

Theory and research
The challenges of online learning
Constructivism
ARCS model
Brain research
Flow
Games in corporate learning
Examples
Outcomes
Type of games and simulations
Simple
Serious
Cause/Effect
Physical
Soft skill
Software
Alternate reality
Opportunities for games and simulations in the organization
Needs analysis
Brainstorm
Designing games as an instructional strategy
Considerations
Components of a good serious game
Performance objectives
Story
Character
Obstacles
Feedback
Levels
Design a game
Options for implementing games and simulations
Off-the-shelf games and simulations
Tools for creating games and simulations
Resources for continued learning

CONTACT US

Avalon Foster Group, LLC
1300 Proline Place
Gettysburg, PA 17325
Call: 717-398-5066

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